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NEW RELEASE: Odd Soot

Science Fiction Mystery in the 1920s

Odd Soot is Finally Live!

I’m so happy to finally make Odd Soot available to everyone. This is the best game I’ve written and I really want you to be able to play it.

This is what the early reviewers say:

'The most innovative SF I've seen.’ Alex Greene, RPG writer

'Oh, shit. Haven't read it from A to Z, but I think I'm in love. Looks really neat!’ Nils Hintze, Tales From The Loop

'This looks excellent […]; it creates a good mood, and there's a real sense of the setting, just from scanning through the rules. Looking forward to seeing this go live.' Lawrence Whitaker, The Design Mechanism

The book comes in two versions: Colour Print and PDF. It’s 270 pages of rules, setting, bestiary, scenario and GM's guidelines. The printed book is $31.95 while the PDF is $14.95.

And as always, you get the PDF for free when you purchase the print version.

You can get both from DriveThruRPG:

What’s in the Book?

Odd Soot is 270 pages, a perfect bound softcover with 20+ images in colour. The book measures 8.5”x8.5”.

The content includes:

  • Character generation that integrates Circles and Relationship Maps, creating deep PCs.
  • Alternate speed-creation of PCs. 
  • Details on how The Soot affects PCs and NPCs with two connected mechanics; a Soot value and Peculiarities. 
  • Extended Conflicts have been expanded to cover magic, difference engines and the handling of unknown technology.
  • The setting describes the five intelligent alien species in detail, with behaviours, quirks and motivations.
  • The fictional island of Doggerland and its capital Glimminge, starting points for the game, are portrayed in-depth. 
  • The exo-planet Sisymbrium, housing The Sinking City and The Dream Library, is covered. 
  • Exo-planet Vera Colony, gets a thorough description. 
  • The major powers, like Skreeder Shamans, The Priests of Wittenberg and The Philosophy Engine are defined, their goals and methods explained. 
  • Weird technology, both by aliens and the Soot-infected, is presented.
  • Details on life in the alternate 1920s, including star liner travel and equipment, are included. 
  • An introduction scenario - The Wayward Patient - set in Doggerland.
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