In my games, NPCs often start as a name, a career and one or two skill values. For example, Rheo Scantus, a Techno-Shaman from the Endelon System, might have Oratory 80%, Deceit 70% and nothing more. Cardboard characters like this are a quick way to populate a setting.
So, I took the skill pyramid from Mythras Companion and reworked it into six tiers. And now I’ve added them to the new version of M-SPACE (v1.2), soon to be released.

This way, I can drop high-level NPCs into a scenario without any preparations - and with less guesswork about their skill levels. I will feel quite confident with a space station robot medic as an Expert, for example, and a professor in medicine as a Master. If the sub-sector’s young prodigy physician get involved, I would probably have him at the Epic level.
I’ll tell you more in my next post.