After a few months of health problems – preventing me from getting any work done – it’s time for a new M-SPACE scenario: Junkyard Blues, written by Scott Crowder. It expands the M-SPACE universe even further, putting a starship graveyard at the centre of action.
The PCs are stranded on a planetoid made up of starship wrecks, with no means of leaving. Their only hope is to get their state-of-the-art hyperspace engine functional again.
Luckily, with so many crashed starships strewn about, fuel might literally be lying around. If the PCs can locate it.
The problem is, they are not alone. A singularity at the core of the planetoid has pulled in starships ever since an ancient war played out in the area. Since then, humans and aliens – captured by the gravity well – have struggled to survive in the harsh environment, hoping to find a way to leave.
Can the PCs beat the impossible odds?
Junkyard Blues, sandbox scenario and mini-campaign, is available now from DriveThruRPG: